Take the guesswork out of game design


Use A/B Testing to gain data-driven and actionable insights on how to improve your game.

A/B Testing is here...


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AB Testing

Grow your game revenue

Increase In-App Purchases and ad revenue faster by making smart changes. All based on accurate data.


Boost retention

Learn what your players love. Adjust your gameplay to keep them coming back for more.


Confirm your hunch

Having to guess? Run tests and see how different versions of your game changes the players‘ experience.

我每天都会使用GameAnalytics来持续关注我们所有游戏的关键KPI。它是游戏工作室的必备工具。

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Gabriel Rivaud

游戏副总裁 | Voodoo

发行的游戏包括:Helix Jump, Dune, Paper.io

GameAnalytics提供针对我们玩家群体的深度洞察,其中包括数以百万计的中国玩家。

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Allison Bilas

COO | JOYPAC

发行游戏:Skip School,Fluffy Fall,Master of Repair

GameAnalytics为我们集中呈现KPI表现,帮助我们跟踪设计事件并优化我们的游戏流程。

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Andy Sum

联合创始人 | Hipster Whale

开发商:天天过马路,射击天空

我们非常喜欢GameAnalytics。实时指标是跟踪广告系列的救星。

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Matti Kallonen

首席执行官 | Two Men and a Dog

开发的游戏包括:Zombie Catchers

我们一直以来的成功,取决于GameAnalytics提供的触手可及的关键游戏KPI。

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Nate Barker

商务总监 | Fluffy Fairy Games

开发的游戏包括:Idle Minor Tycoon

我们使用GameAnalytics在各个平台上(从iOS到FB Instant平台)获取我们所需的关于玩家的真知灼见。

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Chris Benjaminsen

创始人 | FRVR

开发的游戏包括:Hex FRVR, Basketball FRVR, Balloons FRVR

Lower the risk

Test your ideas first on a sample of players to avoid the negative impact of rolling out features.


Test like a scientist

Perform multiple tests. Measure statistical significance. And know that you are making the right changes to your game.


Optimize on the fly

Track progress of your experiments and measure results in real time.


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Trusted by the best

Run your first experiment today

A/B test as many game design ideas for free till the end of 2020. But don‘t worry. From 2021 onwards, our free version will allow you to run a limited number of experiments per game.

So, what are you waiting for?

Start testing