The best games start with GameAnalytics

我们为各地的工作室和发布商提供功能丰富且通用的分析工具。点击开始为您的整个游戏组合带来独到视野,清晰度与完全控制功能👇

注册并免费使用GameAnalytics - 无需信用卡或💎

20+ SDKs across all major platforms

我们的产品服务

在GameAnalytics的帮助下,您可以在一个平台收集、可视化并理解您的玩家数据

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实时监控游戏的性能

通过跟踪DAU,新用户,付费广告系列和错误事件等内容,密切关注标题的健康状况。

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显示并解决玩家流中的关键问题

通过漏斗模型发现导致玩家数量下降的困难游戏元素,并比较群组转换的方式。

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无需更新游戏版本就可进行定制化

Use remote configs to trigger updates to your live games without updating or adding extra code to the App Stores.

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轻松连接并管理整个游戏组合

以一个方便的界面监控所有标题,获取自动电子邮件报告,其中包含关键健康指标的细分。

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了解游戏进程中发生的一切

通过预置的界面,您可以在集成时获得超过50种游戏KPI以具有更快捷的洞察力。

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了解哪些付费广告系列最成功

与我们支持的归因集成相关联,以了解您的最佳表现渠道和广告系列。

Analytics built for everyone, no matter the game

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Big or small, publisher or studio, our free analytics dashboards are built for all types of developers and mobile games.


Developers: Easy to use analysis tools, with a fully equipped support team to help you get started.


Studios: Manage a large portfolio of games and get instant insights with custom dashboards, or use predefined views to get started.


Publishers: Measure core KPIs and learn the true value of your and your partner titles. Use GameAnalytics to discover new talent, and save yourself ⏰ and 💰

Track anything and everything

Unlimited events (within reason). Get started in minutes, not hours.

See all events
Track purchases in iOS
Track purchases in Android
Alternate business event with resource events
//99 means $0.99

#if (UNITY_IOS) //platform dependant flag check
// iOS - with autoFetchReceipt
GameAnalytics.NewBusinessEventIOSAutoFetchReceipt (“USD”, 99, “InGameCurrency”, “1000coins”, “shop”);
#endif
// Retrieve receipt & signature encoded Base64 and create an event

#if (UNITY_ANDROID)
GameAnalytics.NewBusinessEventGooglePlay (“USD”, 99, “InGameCurrency”, “1000coins”, “shop, “+RECEIPT+”, “+SIGNATURE+”);
#endif
// Player purchases 1000 coins with real money
GameAnalytics.NewBusinessEventGooglePlay(“USD”, 99, “InGameCurrency”, “1000coins”, “shop, “+RECEIPT+”, “+SIGNATURE+”);

// Track virtual currency acquisition by using a Resource event GameAnalytics.NewResourceEvent(GAResourceFlowType.Source, "Coins", 1000, “Consumable”, “Purchases”);
Track in-game currency usage
Track in-game currency gain
// "lives" is the currency
// 2 is the amount
// "Consumable" is the item type.
// "lives-2" is the item ID
GameAnalytics.NewResourceEvent(GAResourceFlowType.Sink, “lives”, 2, “Consumable”, “lives-2”);
// gems is the currency
// 100 is the amount
// "Consumable" is the item type.
// "gems-100" is the item ID
GameAnalytics.NewResourceEvent(GAResourceFlowType.Source, “gems”, 100, “Consumable”, "gems-100");
Fully automate stack trace in Unity
Guard suspicious code with custom error events
Track debug logs directly into GameAnalytics
GameAnalytics.Initialize();
try
{
MyNotSoFaultTolerantMethod();
}
catch (Exception ex)
{
GameAnalytics.NewErrorEvent(GAErrorSeverity.Error, ex.ToString());
}
GameAnalytics.NewErrorEvent(GAErrorSeverity.Debug, "This class actually got to this part of the code");
Track level starts
Track level completions
Track level failures
GameAnalytics.NewProgressionEvent(GAProgressionStatus.Start, "Level_1");
GameAnalytics.NewProgressionEvent(GAProgressionStatus.Complete, "Level_1");
GameAnalytics.NewProgressionEvent(GAProgressionStatus.Failed, "Level_1");
Track custom events such as Tutorial Steps
Track any milestones and a value that represents their progress
Track game secrets
GameAnalytics.NewDesignEvent("Tutorial:Step01");
// track how far the player managed to fly. 789 represents for instance meters GameAnalytics.NewDesignEvent("Flying:Distannce", 789);
// track players that enter secret rooms
GameAnalytics.NewDesignEvent("Gameplay:SecretRoomDiscovery");
We’re using C# here, but we’re multilingual. Find your language here.

深度挖掘并学习有关我们能提供的所有功能

了解GameAnalytics如何助力你的游戏成长。

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300+ articles
Over 300 articles on all things #gamedev, be that marketing, developing, launching or publishing mobile games.
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Benchmarks+
Compare your game against 1.2b players across 88,000+ games with our new insights platform, Benchmarks+.
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Videos
From how-to tutorials to event recordings, we have a ton of videos on game development for you.
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Case Studies
Learn how the best won big using GameAnalytics. Including insights from Voodoo, JoyPac, SOFTGAMES, and more.
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Events
Join us at our industry events, where we reveal key stats for mobile games, and invite industry leaders to share their stories.
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行业报告
Download our free mobile gaming reports and measure how your title truly performs against the industry worldwide.

我每天都会使用GameAnalytics来持续关注我们所有游戏的关键KPI。它是游戏工作室的必备工具。

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Gabriel Rivaud

游戏副总裁 | Voodoo

发行的游戏包括:Helix Jump, Dune, Paper.io

GameAnalytics提供针对我们玩家群体的深度洞察,其中包括数以百万计的中国玩家。

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Allison Bilas

COO | JOYPAC

发行游戏:Skip School,Fluffy Fall,Master of Repair

GameAnalytics为我们集中呈现KPI表现,帮助我们跟踪设计事件并优化我们的游戏流程。

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Andy Sum

联合创始人 | Hipster Whale

开发商:天天过马路,射击天空

我们非常喜欢GameAnalytics。实时指标是跟踪广告系列的救星。

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Matti Kallonen

首席执行官 | Two Men and a Dog

开发的游戏包括:Zombie Catchers

我们一直以来的成功,取决于GameAnalytics提供的触手可及的关键游戏KPI。

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Nate Barker

商务总监 | Fluffy Fairy Games

开发的游戏包括:Idle Minor Tycoon

我们使用GameAnalytics在各个平台上(从iOS到FB Instant平台)获取我们所需的关于玩家的真知灼见。

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Chris Benjaminsen

创始人 | FRVR

开发的游戏包括:Hex FRVR, Basketball FRVR, Balloons FRVR

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